kaybee: drawing of a girl with white hair with a streak of white and several pairs of glasses looking curiously to the left. (Default)
So, I read this webnovel and was left with pretty conflicted feelings about it. Overall- I didn't like it and felt actively frustrated a lot of the time. But that distaste was only made more unpleasant by the glimmers of meaning and very moving writing that showed up just often enough to keep me hooked in moments when the cast, their relationships, and their adventures all fell short of anything I would want or enjoy. I'm going to be pretty mean to this story here only because those fleeting incredible narrative beats made it feel as though so much more could be expressed. At least it's better than Worm.

To start there's the opening thematic spice of the story. It begins by being about girls being sad and gay and using magic that hurts them really badly. It transitions to being about self-harm through the nagic that hurts them really badly. And finally ends up at how the self-harm becomes liberatory and good for you. This is an unfair and overly harsh simplification, but it's not wrong. Some of the best work in the early story is the utter physicality of it. There's something nearly sensual in the vomit and full-body harm that the cast undergoes everytime they trespass into spaces and places not meant for humanity. It's intricately tied to trauma and disability and the spectre of pain left by those long dead. The issue comes when the characters adjust, and become more at ease in the unnatural, because it loses that universal grounding rod of pain. It's all downhill from there. The descriptions of the Outside tend to blend and smear together because it feels so... bland. The Yellow King's castle was yawn-inducing for how over-described it becomes whenever Heather visits. The strangeness, the warping, the ~incomprehensibility~ all just fades into a bland background hum and especially so without the physical harm such places initially brought to the cast to act as a grounding rod.

Heather's a real interesting little protagonist. Too shameful-bottom-horny for my tastes, but at least she's got something going on. Evelyn is the best character in the whole book, mostly because she's grating to the rest of the cast and is willing to start fights and be a source of conflict when the rest of the house tends to roll over for Heather's desires eventually. One of my biggest and earliest problems come from these two clashing- Heather, as the POV character, is hyper-aware of Evelyn's disability. Attention is drawn to her missing leg and twisted spine, her wheelchair, her wounded hand at near every opportunity. This is made all the more odd because by all accounts Heather herself is also disabled- or 'was'. In one of the most distasteful choices of the book, Heather's schizophrenia- responsible for a lifetime of being institutionalized and over-medicated- is revealed to be: not real! She's actually completely neurotypical and normal, and she just sees all the magic stuff that nobody else does. But a lifetime of traumas being shrugged off just for her to ogle a disabled girl and walk on eggshells without the slightest bit of solidarity feels so cartoonish and shallow.

Anyway that's all just small potatoes against my biggest problem with the entirety of the book of Katalepsis. It's a romance story, at its core, and it gets bored of romance. I can't think of any other way to describe it. It became so consistent and clear by the end of Heather's polycule formation I was sure it was going to come up or matter in some way or another. Nah. The effort put in the buildup, the courting, the beginning of her relationships with women- it's easily some of the best writing in the book. There's a broad spectrum of feelings and conflict caused by different characters really complicated feelings about Heather dating multiple women that feels like it brings out the best of the entire cast. And that only makes it feel more incomprehensible when the moment Heather locks in and is actively dating a woman all of that grinds to a screeching halt. Zheng runs offscreen every time there isn't actively a fight scene to the point I could predict the moment Heather would awake from her latest bout of unconsciousness to find her handsome zombie gone. Sevens is even worse because Heather, as narrator, continually notes that she's treating Sevens incredibly poorly but doesn't actually lock in or pay more attention to her- Sevens ends up getting another girlfriend (we'll come back to this.) that just serves to get her offscreen and out of Heather's hair more! It's maddening! One biting scene does not a relationship build. I liked the Gunner mask a lot. One of those fragments of meaning buried in a mess of a book I mentioned.

This problem only stings more because it feels like the finale of Book 1 understood the issue and was INCREDIBLE when it was fixing those issues. A sequence of Heather at her lowest, in an aslyum, forced to recommit to all of the people she loves while trying not to lose her mind. It's so good I actually liked Raine because of how evocative the scenes are! But that just makes the story trailing off into a mess of dream-logic and Heather too in her own head to be able to pay attention to the women she cares about anymore suck ass. It sucks the last real conversation with Zheng is her disabled and in agony and lacking, only for her to become all better offscreen.  Its even worse she doesn't get any conversations with Sevens and just hands her a sword, turning the girlfriend-into-fight-scene pipeline into the most straightforward its been the entire book. Raine's weird half-dreaming issues go unaddressed and get solved offscreen too when Heather just walks away from the women she loves. It's even more annoying because I like the initial winning over of the Eye, but it doesn't feel like something that required the dropping of every thread and emotional connection being built before it.

Anyway the true sin of Katalepsis. The pedophilic wizard woman with a loli demon girl bound to her. Crazy fucking sentence, but that's just text. It's how she's introduced (actually she's called a 'pederast' which is just the complete wrong word, and I still don't get it and just assumed it was a british-ism or something). A pretty shocking offhanded inclusion, but I could immediately see at least some of what it could be going for- wizards are fucked up, as Evelyn oft repeats. Or an inverse of Heather's abuse at the hands of the Eye as a child, of an adult human wielding that same harm over a demon as some statement of power dynamics or whatever. None of that is in the book, because eventually when the pedophile comes up again halfway through the book, it gets walked completely back. She's actually just a normal sad woman and the demon child is just her sponsor in the AA sense. She's then safely shunted off into a boring love triangle with two other (adult) side characters that don't actually matter, whatever and her demon girl starts dating Heather's girlfrined Sevens, whatever. But introducing that space, introducing the concept of that type of violence and pain into the world only to rugpull it away and go "JK JK JK" feels incomprehensible. That's what I'm most frustrated by- it was stupid to ever introduce the concept if there wasn't actually anywhere the author was willing to go. I just didn't understand. I still don't, at all. Felicity doesn't matter, really, she truly isn't important to the narrative in any way, she doesn't NEED to be there. But the introduction of her was placing a loaded gun on the table only to "um, eto, bweh" when it's actually loaded with blanks. I have a distate for any stories that don't treat SA and similar cruelties with immense care and this is just about the most unbelievable usage of it I've read. Left a bad taste in my mouth. Blech.

I also read Necroepilogos. And, almost surprisingly, I liked it a lot. Way more than Katalepsis. It hones in on what the earlier webnovel does best- physicality, pain, and intense conversations between women- and bases the entirety of the world the cast awaken into around these things. It's really good (aside from using the r-slur and SA as a threat a lot, which, blech) and I felt a setting more completely steeped in the unnatural does a lot of favors for a baseline of weirdness that gives Necroepilogos more room to grow, like some sort of living meat mech, perhaps. Unforch it suffers from the same issues of relationship atrophy. I'm not asking for romantic dates in a dead and rotting apocalypse but I felt crazy when Elpida goes arcs and arcs without talking to certain members of her crew squeezed together in her living-tank-little-brother at all. Yes, the ensemble is ever-growing, but when Amina and Ilyusha's perspective and focus chapters are given such love and care only for them to be reduced to a couple of additional background voices in group scenes it feels so shallow. It's just hard to sell building a community if the narrative skips forward in time past any chance for everyone to change and grow and even just talk. This feels mildly alleviated by the willingness of the narrative to stray from Elpida's perspective but it could absolutely go so much further. Oh, for one last pro, though: I think whatever the fuck Elpida and Yola have going on rules. Weird fascists developing psychosexual feelings for communist protagonists deserves to be a time-honored webnovel tradition (its happened twice, so, two nickels). But s'my feelings. Despite my harshness I know im just gonna remember the sprinkles of meaning and swag in Katalepsis fondly. So time will continue to plod steadily onwards and mellow out my feelings. At least it's better than fucking Worm.
kaybee: drawing of a girl with white hair with a streak of white and several pairs of glasses looking curiously to the left. (Default)

ive been trying to write a twin peaks blog recently but i keep getting annoyed at the show and what i have to say on it which is not a state i wanna be writing in. so here’s two games i played that i liked. first up;
 

of the devil is a pretty simple sell. it’s ace attorney, but more sci-fi and more women and an overarching gambling theme. it’s cute!
 

lets get into the “theming” of it- gambling. you accrue chips by doing well in court and picking correct dialogue options- sorry, not quite ‘correct’ and more ‘social lubricating’ options. I think this is a good representative of the characters’ values and understandings of her interactions with the world- there is a reward in making people more comfortable and correctly figuring out what they want to hear to get through conversations with the most success. the game rewards you for picking up, reading, and doing basic critical thinking on bits of worldbuilding scattered about- chips from interpreting information and then being able to incorporate it successfully into future conversations and cases. all of this is good, thematically relevant, fun, and it’s nice to get a pile of chips that add to a counter to spend on treats. i played the first chapter on ‘high roller’, which limits you to a single save slot and stops you from save-scumming during trial scenes which is a VERY fun way to play, it made the entire thing feel more tense and made me think more carefully- and my god. the reward for winning on high roller. im on top of the world. now lets get into the annoyances with the systems.
 

a lot of the interactions with ‘stakes’ (heh) in the game are framed around gambling. the house you’re betting against is the state, and you’re just trying to get what you can and hopefully get out with a ‘profit’. fucking up in court and messing up in conversation (represented by a slowly rising ‘blind’) will burn up your chips. the issue comes in that- you’re not reallyyyyy gambling. i had about 200 chips by the final case of the first chapter, and i had kept expecting to need to run into situations where i bet some of them- a risk or reward for different choices with rewards or consequences depending on if they were bad or not. there’s the automatic blind that punishes you for getting things wrong but the chips only get used for buying little phone charms after the end of a chapter- despite all of the gambling and poker visuals they don’t really come into play. which was annoying! i had thought playing good would mean i could bet more and win bigger at key moments. but this is a really minor complaint i just wanted to be able to play conversational poker more actively through mechanics. moving on!
 

as a whole, i like the chapter that’s there. it’s nothing particularly unique and i figured out the mysteries of the prologue and first chapter pretty early on (i don’t usually ‘solve it’ when playing murder mysteries, so i was pretty happy with the simplicity). i think the reason is the game is bad at hiding its hand when it doesn’t want you to think certain things are important- it can’t really misdirect your attention from the clues it wants to “a-HA!” you with later when the chips are down. so if you can work backwards from those details then it’s pretty easy to figure it all out. not exactly a bad thing because i don’t particularly value the a-ha’s as much as i do the characters contextual reactions.
 

so lets talk characters. morgan’s the standout- you’re in her head the most, and i think she’s easily the star of the show. every trait about her makes her a grand protagonist in a storied line of human can-openers. her personal story being interwoven with cases and victims is constantly giving and reframing bits of herself that she allows to show and that slip through unintentionally- its fun and engaging to read her reactions as much as it is to read other characters through her. the antagonist prosecutor emma is a really good foil in that she’s got exactly the same drive in a way that grinds right up on morgan- hold on. i’ve distracted myself. anyway. serra also very cute and a deeply charming sidekick (i think her visual effects are incredibly cute- the way her eyes and barcode glow against the lighting of scenes is gorgeous) with a lotta heart. i wanna buy a little serra plush and figure and charm so bad. i like the brat cop, she’s very cute and fun and tinged through with a bit of ‘sad’ and a lot of ‘pathetic’, which is the ideal way a cop oughtta be written. the other one’s so paint-by-numbers he made no impression lol. the judge wavers wildly between unbearable and charming.
 

there’s plenty of eye-rolly references, but luckily for the most part one-and-done. if i see another line of red text in this video game i’d be miserable. however: i had a good time. the cast is good, the cases are fun little logic puzzles, and the aesthetics have a lotta charm for me. the monogatari text screens being more than a one-time gag did jumpscare me, though. overall: check it out! maybe wait for another chapter or two but im really happy with what’s out right now and would happily check in whenever another one pops out.
 

game #2; technically a demo but it’s soooo freaking good.
 

raining city: millions recollections is a new game from devs that made recent fave of mine ‘the chrono jotter’. coming in hard and fast with an incredible weird little supernatural world of such a bigger scale than ran ibuki’s mental illness adventure my jaw was on the floor through most of it.
 

the main dame lyu xuan (or luxuan? [the translations imperfect, w/e, it’s a rough demo]) wakes up emotionally deadened and with a hole in her hand worth an inconceivable amount of supernatural currency. the worth of it is immediately proven- she wakes up recovered from a hole through her chest and quickly dies a second time from a horrific and GORGEOUS rotting wood creature- as some of her uncountable riches tick down a notch and she’s painfully restored to life once more. incredible opening, incredible art, incredible characterization, and an incredible plunge into the deep end of a confusing world that she accepts so matter-of-factly everyone around her begins to worry about her mental health (ran ibuki’s uncaring schizophrenia moments had me cheering at luxuan’s solemn soul- i think the devs are just so good at writing weird and unique little women).
 

so she’s (somehow- amnesia! it keeps happening!) the richest woman in the supernatural world, unsure of who to trust and who just wants her money, and with a hand full of money that will forcibly keep her alive until she has the opportunity to spend it. and it’s incredible- the creatures she meets, the weird laws and systems surrounding her she takes to with ease, and the women she meets (flirts?) with while sizing each other up are so evocative. the creature designs are stunningly gorgeous- the weird dog-thing that half-resembles her but has a horrific maw where its eyes and brain should be is so...cute. the game carries the vibes it goes for PERFECTLY. with EASE. and the map you explore, the people you text, the little snippets of scenes in this island city, all of them add so much character and atmosphere in a rather short demo.
 

when in cars or large rooms, the game has an echo for characters voicelines- something that threw me at first but immediately begins to feel so natural and fitting for the grounded fantasy of all of these adults in some way involved in the barely comprehensible for their day jobs. there isn’t much game there yet, because it’s a demo, but i’m so excited for this game. maybe more excited than i’ve been for a video game in years. everything i encountered or unlocked made me cheer to a whole new a degree (yuri stalker! weird little journal luxuan keeps with judgmental notes on everyone she encounters! choices to steal or avoid mystical items beyond understanding to grow your wealth even more [and maybe get an even bigger target on your back!?]). i love it. its so completely my shit in the same way the chrono jotter hit me right where i wanted it to. i cant wait for more. goated game demo. you should check it out imo.


kaybee: drawing of a girl with white hair with a streak of white and several pairs of glasses looking curiously to the left. (Default)
So I’ve been playing the Chrono Jotter. It's a Chinese yuri visual novel that's about a girl with a real messed up brain. I like it a lot. It wastes no time in such a beautiful way. Everything’s wrong from minute one.

Ran Ibuki wakes up with amnesia (pretty standard). But this is not your bog-standard anime protagonist amnesia. She is a beautiful girl with disorders. schizophrenia and bipolar disorder that have gone untreated for years because her main caretaker was also her girlfriend- Ann Sakura- that went missing four years back. This is; rough. You are immediately greeted by the most core mechanic to both the games conceit and Ran's selfhood; a notebook. Within it, she writes everything. Everything she learns, knows, thinks, and feels- because after particularly bad episodes it's all she's got to base her identity off. It’s the titular chrono jotter due to literally being the only stable thing grounding her in time. Her memories, feelings, and senses will all lie and harm her, but the book is something she can trust.

So, she walks around, jotting things down- you decide some basic stats for her through mental exercises that let you yoink different scenes out of the upcoming novel. And she has a breakdown before you've taken two steps. She hallucinates things leering and hungry for her. And she stabilizes herself in the only way she can grasp without a partner, medication, or any familiarity to ground herself- by eating a page of the book that is, in her mind, adjacent to her missing girlfriend. It works. The hallucinations fade, she can breathe again, but she's a page shorter in the book that's her lifeline. At this point in time, it's unclear if this is pure placebo or an actual cure.

Ran Ibuki and the things wrong with her are the core of the game, because it has nothing but love for her and how she's treated (and how she thinks she's treated). Characters will say things that cause her to lash out and break down over and over again- and every time she's overwhelmed by the worst feelings afterwards, of being side-eyed and whispered about and excluded from this strange school and the even stranger students she's found herself among. Even if this new setting is kinder to her than she's used to. Ran's life, to her, was defined by other people and how much they despised her, until she was able to find the singular person that didn't, who loved her instead. We find this isn't true. Ran had several important people who loved her in her life in a variety of ways. She wasn’t bullied in school (aside from for her race, which is an afterthought to her against the 'real' slights she perceives- which is also a lot to unpack) and was mostly left alone. Her psychosis was the source of every rumor and cruelty against her, and the bitterness she directed outwards wasn't ever matched by anyone around her. This doesn't invalidate Ran's suffering, to this story. The harm was real, even if the source wasn't 'real' as we'd consider it. This becomes a core theme of the game.

Ran's disorders are discovered- one of the girls in school literally quotes entries from a book of psychological disorders, which results in Ran screaming and sobbing in misery. Both for being acknowledged as being 'unwell' and someone who was beginning to be considered a friend spilling forth the most worthless things to hear. She should be medicated, the things she experiences aren't real, and she needs to be cared for. Ran's shouting objections in the group bath are that it's real for her. It's all real, and hurts, and makes her miserable. Being told it's not doesn't fix her or help her in any way. Her only solace was a girl who saw something in her- and something with her.

Almost as an afterthought, a few hours in, you get an offhanded line from ran about some unusual 'cases' she dealt with earlier in her life she recalls (not Recalls, which is something else fun you can do with the notebook). You get an entry in the jotter- and unceremoniously find out that magic is real. Horrific creatures, relics, and locations inhabit the world and Ran is an old hand at dealing with them. At first, discovering this from Ann in the flashback brings her joy. She's not insane- a glimmer of 'normalcy' becomes a way out. But Ann crashes her back to reality. Magic is real, and Ran is still schizophrenic. She still sees things that aren't there for anyone else, and there's no solace or peace. The most difficult thing, the worst possible thing for Ran's psychosis and identity: the horrors haunting her aren't all in her head. Some things that are real to other people want to hurt her.

Ann (yes, she shows up) at one point brings up something important – Ran is fragile. Her psyche and sense of self is always brittle and on the edge, and the best thing for her is to avoid new people, stick to and consistently see people familiar to her, and take solace in routine and repetition. Even then, going to school on the regular was beyond Ran, and her ability to be there continued to degrade even with Ann’s assistance.

So, a school that's a weird bridge between comfort (everything is in Chinese-Ran's native language- and everyone speaks it) and unsettling (they're all Japanese schoolgirls and seem unable to comprehend when Ran speaks to them in Japanese) is exactly the opposite of what Ran needs. She has no medications lovingly pressed between her unwilling lips by her partner and no true understanding of the world she's found herself in. And so; psychotic break galore.

Overall, the journey of this novel isn’t about Ran finding independence, or a way to exist without struggle or relying on her loved one’s touch to push away hallucinations- it’s just about caring less about other people. Ran starts out jagged and harsh, rejecting everyone who approaches her- but can’t stop thinking about what they think of her, of how they’re reacting and whispering or fucking with her. Ran needs ritual and romance to persist but these things also push her to the edge because of the horrors spinning around her head. I think the games finale and answer to this struggle is incredible. Ran’s doing her best every day, with a routine that is probably going to kill her, because it’s all she’s got.

It’s very special. I like the game a lot. Seven hours for twelve bucks. A bargain. You oughtta check it out.


Ran Ibuki, nude, saying "Me? I feel like I

kimfluence

Jan. 2nd, 2025 10:09 pm
kaybee: drawing of a girl with white hair with a streak of white and several pairs of glasses looking curiously to the left. (Default)
okay so for one I didn’t expect anyone who didn’t get a link from my twitter would be able to read these or even be able to find them which is really scary but I’m being relaxed and normal about it. Anyway.

So I like talking about things I enjoy. It’s maybe a core tenant of Me, in a way. I like expressing, and coming upon new ways to express, my feelings about shows and movies I watch, books I read, onwards. I tend to come to better terms with how I’m understanding something by expressing it to others- the true form of this is telling someone in a VC about a thing. However that requires me to be selling it really hard, while I can look at a post I’m typing up and go a few words back, rearrange something, adjust a meaning or intent, so on. Gives me more wiggle room to be silly. So writing is perfect.

A bunch of my friends tend to joke about ‘kimfluence’. I don’t know which one came up with the term but I like it a whole lot. Basically a lot of people dear to me are in agreement I’m good at making people read/check out things I’m talking about. I don’t even have to like it or try to push it, which is the bit that still surprises me sometimes. I’m actively always a shooter for Unjust Depths, but when I offhandedly mention TADC (something I didn’t especially care for) I don’t expect an immediate “oh I watched all of that after you brough it up.”. Frightening.

A big part of this is I’m basically always doing or trying something new that caught my interest month-to-month. I feel like I jump around or have pretty eclectic taste against most people I know. Unjust Depths- big exception to this. By far the longest I’ve ever stuck with and been deeply invested in anything, let alone something still currently updating. It’s still a bit surprising how important it is as a story to me sometimes. Anyway. A topic for another blog post.

I really really like this. I like being complimented, less about my taste and how cool the things I think are cool are, for my ability to connect with people in a way that draws them in. Probably the best way I have at consistently communicating with people, honestly- I will send images of anime girls and bloodied final girls before a couple of sentences over and over every day. So being able to use this as a common language with people who can seem so far off and so different in tastes and ways of thinking about things is electric.

There’s something so special to me about just posting out into the world and having someone message me to talk about a thing I posted or someone I want to be closer to asking for the title or source of something. It’s so good. Maybe it is, in some way, a crutch. By not making direct recommendations to people often, I’m shying away from making concrete images of them and the things they enjoy in my head- less risk of me being Wrong or Off about my perspective on someone. But the really simple thing is that it makes me happy, to be kimfluential.

My actual job is kinda just an extension of this- art galleries are basically just a pitch to someone who might not have any information about what they’re looking at. Whether I’m directly giving an explanation or history about a work or the overall theme of a gallery or have to rely upon walltext I’ve written and the layout decided upon I am above all trying to get someone to care about something that I also care about. I think art’s all about provoking emotions and reactions- and having people tear up or cry because something we’re going over provokes memories of their sibling or families is just another dimension and expression of that.

My thesis here is that my friends rule and are really funny and have good taste. I like talking about things, so this blog will be another facet for that. Have you seen Liz and the Blue Bird? It’s a movie spun-off from an anime series based on a series of novels. I’ve never read or seen any other thing in its related media, but the movie almost brought me to tears tonight. My usual trick would be uploading a clip along with trying to get across my feelings about a scene in a limited number of characters- but I’m out of my element. I watched it on someone else’s laptop, and don’t have the film myself. So I’m here, with words, and I’m going to hammer them into your head.

I think at its core the movies incredible at sweeping the rug out from under you in a beautiful way. Of showing you a girl full of internal struggle and agony and woe and making you empathize with her struggles only to ask you: what about the girl across the hall? What of the one who you don’t get a narrative focus on? What of the girls that aren’t beautiful, sensitive souls that draw the interest of all who look upon their shy and restrained exterior? They aren’t worth less, or more; but they have worth. It can feel like the worst thing in the entire world just to know someone else was asked how they were- when you were feeling the exact same things and it wasn’t worthy of that attention and care.

It's a movie about love, and yuri, and how girls can be a bit bad at communicating their feelings sometimes (often [all the times]). It’s a pretty good flick to start a year with. I recommend it. S’all I got.

Two of my favorite writers tend to end their introspective writings with small, detached segments with an off-handed and careless energy that nevertheless are full of meaning and provoke strong reactions. I don’t got that in me. Blog’s over, thanks for reading.
kaybee: drawing of a girl with white hair with a streak of white and several pairs of glasses looking curiously to the left. (Default)
So. A blog. Scary. Formal-ish-er writing in a space longer than a tweet. I do this all the time for school and work and just for fun but having a page just for a blog- it’s scary and weird. I’ll figure it out. The idea really appealed to me, and I figured if I was gonna post a link to my blog somewhere it might as well have a lil thing on it to start. I’ve got some ideas on things I wanna write about but they’ll take time and maybe some slight research (I kinda can’t help myself).

My friends blog about their lives, the games they play, and the stories they make. All of these are a bit difficult for me: I’m unbelievably opposed to sharing basically anything real about myself outside of contextless snippets in a post or pictures. It’s also why I stopped posting selfies lol. My name’s Kim or KB and I think stories about dames are neato, and that’s all you need to know. The only video games I play nowadays are visual novels and things that are goof-off-with-friends games, which can be written about but I feel a bit silly writing about VN’s. The text is already there, for you to read, and you can just read it yourself. I guess “writing” is different than “posting” in a material way to me because I do love posting screenshots with comments alongside ‘em.

And finally, the stories they make. This is the scary one. I can turn something around a lot in my own head and like it a lot but the thought of sharing anything with another human being- horrifying. Vomit-provoking, literally. It’s why for the most part the writing I’ve put out in my recent time has been fanfiction- it’s a crutch but it’s one that feels safer to me. More comfortable to lean on existing apparatus’s of thought and interaction, even if I’m adding my own interpretations atop it. Beyond this- the medium of the written word has its appeal but I’m a visual dame. I need to learn how to draw better and program better and etcetera before I want to put anything out there, in any format. So that’s on the backburner.

So for this blog; keeping it simple at the moment. Initially it’ll be just stuff I’ve posted about in twitter but given more time to cook into what I feel expresses myself more earnestly. So yuri, art, books, you get the gist. I’ll try really hard to blog only about things I like and care about but no promises on me getting really mad about TLT or something and just going off for a bit. But for the most part- you’ve probably read my tweets, and this blog will almost certainly just be more comprehensive versions of those, for a bit at least.

March 2026

S M T W T F S
123 4567
891011121314
15161718192021
22232425262728
293031    

Syndicate

RSS Atom

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 6th, 2026 06:11 am
Powered by Dreamwidth Studios